Five teammates and I are hard at work creating a room-sized action experience for pairs of players to cooperate their way through. We're using Unity and Arduino, among other things. My primary role is Unity programming and project management.
It's a 12-month endeavor for our senior project at Carleton University and it will be shown publicly on April 10th, 2012. Ask me about it.
download from Windows Phone Marketplace
Two teammates and I created a puzzle game with features for creating and sharing your own levels. We used XNA and Silverlight. We were lucky enough to be featured on the MSDN Go DevMENTAL blog.
Two teammates and I created a procedurally generated space shooter in 48 hours. The goal is to survive as long as possible by exploring, fighting, and picking up red fuel crates to refill your constantly dwindling fuel gauge. Each play is different as the universe, as well as your enemies and rewards, are built randomly as you explore.
This game is a sort of spiritual sequel to our original PocketShip project.
This solo project had the complete pipeline, including a script, storyboard, 2D animatic, 3D previsualiation, and final render.
A four-person Design Studio project. My roles were game programming and creating our 3D asset pipeline. We had the exciting opportunity to show this game at FITC Toronto 2011 as part of the Algonquin College team.
An earlier Design Studio project, 5-person team. My roles were project management and Flash programming.
A partner and I created this game for Carleton University's Science of Imagination Laboratory. We made everything mostly together but early on I focused on Actionscript development and graphics. As you play, your answers are going into a database which may be used for research in computer vision and cognitive science.
Four teammates and I made a puzzle-action-platformer-thingy in 48 hours. I focused on level design, and the a-capella sounds and music. It went on to some success on Newgrounds. We used Actionscript 3.0 and Flixel.
Two teammates and I made a minimalist real-time strategy game in 48 hours. I programmed most of it. We used Flash and Actionscript 3.0. These were my early object-oriented programming days and someday I'll return to the concept and give it the fleshed-out implementation it deserves.
A Software Tools project, 5 people. I focused on Actionscript programming.
All by myself.
Software Tools assignment by a friend and I. I did programming and the background graphic.
My sink-or-swim introduction to game programming.
Animated Lyricsfeaturing loud music!
My 'Intro to Flash' assignment. Featuring "The Wolf Is Loose" by Mastodon.
Copyright 2012 Christopher Burt.
All borrowed images and names are the properties of their respective owners
and are used solely for the purpose of academic projects.